An OpenGL sandbox I developed for school. (Multiple classes were having final projects due at the same time, so I took the time to build a real sandbox.) Projects demoed: Simple Bezier curves. Implemented for Curves and Surfaces, Prof. Ton Borekoel. Cloth Simulation, Implemented for Advanced Mechanics, Prof. Eric Mohrman Volumetric Clouds, Phong lighting (pixel shaders) Implemented for Advanced Graphics 1, Prof. Gary Herron Behind the scenes: 3D Picking, Spherical coordinates, all linear algebra (coordinate xforms)etc... Computer Graphics 1, Computer Graphics 2, Prof. Prasana Ghalli Special thanks: GLUT
Author: vaine0
Keywords: DigiPen OpenGL Cloth Spline Volumetric Clouds Particles Computer Science Graphics Shaders Phong Vertex Pixel
Added: July 3, 2008
