Making sure your 3d assets are as organized and well constructed as can be is an essential part of 3d modeling, however, some problems can not be seen with the naked eye. This is one such problem. Thanks goes to Kobracmdr for bringing up the question leading to this tutorial! I hope it helps you all out! It may nto seem so important now, but when you are about to create a beautiful normal map and you find that it looks like swiss cheese, lol.. yes.. this will come in handy at that time.
Author: Screenwriter805
Keywords: zbrush cgi obj max
Added: November 25, 2008
